

static func input(_self, event, mouse_position):
	var gear_radius = _self.gear_radius;
	#var t = Time.get_ticks_msec()
	if event is InputEventKey and event.pressed and event.keycode == KEY_O:
		var mp = mouse_position
		if(mp.distance_to(Vector2(0,0)) < gear_radius):
			print_rich(_self.gear_radius, ', ',_self.get_child(0).shape.radius)
			
